Model submitted for Dominance War IV

9241 tri's, 2048x2047 diffuse, normal map, specular map, emissive glow

Modeled in Lightwave, 3DS Max, and Zbrush. Textured in Photoshop.

         
       
 
 

Spec Model of High Priest

3338 poly's, 2048x2048 texture, normal, spec, and occlusion

Modeled, textured, and retopologized in Zbrush.

         
       
 
 

Model submitted for zbrushcentral.com weekly sketch #6 (Fantasy Creatures)

9780 tri's, 2048x2048 texture, normal map

Modeled, textured, normal mapped, and retopologized in Zbrush.

           
       
 
 

Model submitted for zbrushcentral.com weekly sketch #7 (Anthro-pomorhpic). Modeled, textured, normal mapped, and retopologized in Zbrush. Then animated in lightwave3d.

         
       
 
 

Modeled to be lead character in Thesis film.

Hi-Poly sub-division model diffuse and specular maps

Modeled in Lightwave. Textured in Photoshop.

         
       
 
 

Modeled for small independent game title.

1282 Polygons, 512x512 diffuse map

Modeled in Lightwave and 3DS max. Textured in Photoshop.

           
       
 
 

Modeled for small independent game title.

1194 Polygons, 512x512 diffuse map

Modeled in Lightwave and 3ds max. Textured in Photoshop.

           
       
 
 

Modeled for small independent game title.

1096 Polygons, 512x512 diffuse map

Modeled in Lightwave and 3ds max. Textured in Photoshop.

           
       
 
 

Personal model based on Eddy Dean from Dark Tower Novels.

1032 Polygons 512x512 diffuse map

Modeled in Lightwave. Textured in Photoshop.

                 
 
 
 

Personal model based on Fell Beast from Spirit of Excalibur.

Hi-poly Sub-division model

Modeled in Lightwave and Zbrush.

         
       
 
 

Model submitted for Dominance War III

3356 tri's 1024x1024 textures

Modeled in Lightwave and Zbrush. Textured in Photoshop.